Tim Schafer: Yeah it was great for us too ... and then [LucasArts producer and game designer] Ron Gilbert would come up, read it, and go like, “No, that’s going to stay in the game.” ...
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Tim Schafer wanted to "compete" with classic D&D CRPGs like Icewind Dale by cranking up the fantasy in Brutal Legend: "Let's really exaggerate it"“People ask about Brutal Legend all time”: Tim Schafer says he’d rather expand on the 15-year-old game’s RTS bits in a potential sequel.
But because it was so ahead of its time, Psychonauts found both critical and commercial success to be middling compared to creator Tim Schafer ... game ended. And though a lot of the original ...
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It's been 15 years since Tim Schafer rocked ... for random matchmaking, Schafer hopes to reach more players, which in turn ...
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